Choose your mode
Casual is untimed. Individual and Team Play use one-minute turns.
How to play
One minute. How many can you get?
2–15 players · three ways to play








Find what you need
Casual is untimed. Individual and Team Play use one-minute turns.
The reader starts the phone timer at the first reveal and reads the card as written.
A complete correct answer earns +1. Passing costs the player −1.
Keep separate answer and pass piles, record the score, and rotate roles.
Who does what?

In Team Play, the reader belongs to the answering team and the next team checks. Only the player answers; teammates may cheer but cannot help.
250 cards with a prompt on each side, so 500 prompts. There are four kinds:
| Card | Example |
|---|---|
| NAME | Name 3 Punjabi songs · Name 1 city in Karnataka · Name 2 South Asian companies that are also in the USA |
| SAY | Say 1 word or phrase in Gujarati · Say 2 funny insults |
| DO | Do a Garba step · Do a hand mudra |
| BREAK | Do the "Kala Chashma" step · Do any hook step |

Main way to play
With three or more players, each turn has three people doing three different jobs. Everyone plays for their own score.
For example, Player A is answering, Player B sits on A’s left, and Player C sits beside B, one seat farther along.
| Role | Who does it? | What do they do? |
|---|---|---|
| Player | Player A | Answers as many cards as possible in 1 minute. This is the player in the hot seat. |
| Reader | Player B, on A’s left | Holds a starting stack of about 10 cards, reveals the first card and starts the 1-minute phone timer, then reads each prompt aloud exactly as written. Takes more cards if needed. |
| Checker | Player C, beside the reader | Follows along on the cards to make sure each prompt is read correctly. |
Only two players? One answers and the other reads and starts the timer. There is no separate checker; the player taking their turn can look at the current card too.
Keep the upcoming prompts out of the view of the player taking their turn. The reader takes one card at a time and reads its upward-facing prompt, keeping the remaining cards in the same orientation. If it runs out before the minute ends, take more cards from the deck and keep going; the timer does not reset.
With three players: after A’s turn, C answers, A reads and B checks. Next, B answers, C reads and A checks. Nobody changes seats.
Disagree about an answer? Look it up on Google after the turn, before recording the final score.
Each turn has three people doing three different jobs. When Team A is playing, Team A supplies both the player and reader; Team B supplies the checker.
| Role | Who does it? | What do they do? |
|---|---|---|
| Player | One player from Team A | Answers as many cards as possible in 1 minute. Only this player answers. |
| Reader | A different player from Team A | Holds the starting stack, reads exactly as printed and starts the phone timer at the first reveal. No hints or answers. |
| Checker | One player from Team B | Sits beside the reader, follows the printed prompts, checks answers and watches the timer. No hints or answers. |
Everyone else watches and cheers without helping. The audible alarm ends the turn.
A round is one turn for each team. Agree how many rounds before you start. Most team points wins.
Your team picks who goes each turn, and it should be someone different every time. Everyone should take a turn — that's the game. But if someone really doesn't want the hot seat, their team sends someone else again, and they still share the team's score.
How long is a team round? Each team gets one timed turn. With two teams, that is 2 minutes of timed play per round; with three teams, 3 minutes, plus reading-role changes and scoring. The number of prompts used depends on how quickly players answer.
Uneven teams? The smaller team picks one player to go twice, so every team gets the same number of turns of 1 minute each.
The reader must read the card exactly as it’s written. In Individual, misreading it (for example, saying “Name 4” when it says “Name 2”) costs the reader 1 point. In Team Play, the reader’s team loses 1 point. Read the card again correctly. Casual has no points or deductions; simply correct the reading.
Who catches it? The checker. In Team Play, that's someone from the next team. In Individual, it's the player sitting beyond the reader, two seats to your left. In Casual, anyone can ask to see the card.
Keep played prompts facing up in the used pile. Once every card’s first side has been used, turn the whole used pile over. The unplayed prompts now face up. Use that side next and keep scores running.
Used up both sides? Finish the round so everyone has had the same number of turns. The game is over.
Disputed answer? Check it on Google after the turn and settle the score before moving on.
Your total = correctly answered cards − your passed cards − penalties for your own misreads as reader. In Team Play, combine these for your team. Never deduct another player’s or team’s misreading penalty from the score of the player taking their turn.
For Individual and Team Play. Casual has no scoring. Each skip or pass costs the answering player or team 1 point. Misreading costs the reader or the reader’s team 1 point.
| What happened | Points |
|---|---|
| You get the card right | +1 point to you, or your team in Team Play |
| You skip or pass | −1 point to you, or your team in Team Play. The timer keeps running. |
| Time ends before the card is fully answered | 0 points. No pass penalty. |
| The reader misreads the card | −1 to the reader, or the reader’s team in Team Play. Reread it correctly. |
Casual: no winner. Play as long as you like.
Individual: play as many rounds as you like. Everyone must have the same number of turns. Most points wins.
Team Play: a round is one turn for each team. Agree the number of rounds up front. Most team points wins.
Tied? Each tied player (or team) gets one more turn lasting 1 minute. Most points in that extra turn wins. Still tied? Share the trophy—you’re joint winners!
Stop whenever you like. There's no winner in Casual.