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How to play

Dramebaazi

Not your usual charades.

Team Mode: 6+ players · two teams · 60 seconds · phone timer needed
All Play: classic charades · teams optional · no die

Original Dramebaazi card turned to show Doing Yoga
Action prompt: Doing Yoga
Dramebaazi original card example 2
Card example

The Play Guide

Find what you need

OPTION 2

Team Mode · with the Dramebaazi die

Main way to play

Two teams of 3+ · Phone timer needed: 60 seconds

ROLL THE DRAMEBAAZI DIE
BEFORE YOU LOOK AT THE CARD.

Then choose any people or prop required. Only after that: flip the card and start your 60-second phone timer.

Team Mode — the quick version

Roll the Dramebaazi die before anyone looks at a card.
Roll the Dramebaazi die before anyone looks at a card.
01 /

Make two teams

At least three people per team. Alternate turns; everyone rolls before anyone rolls again.

02 /

Roll and get ready

Roll before seeing a card. Check your die result in the quick guide below. Choose any partner, guesser or prop first.

03 /

Flip, read and act

The performer flips the card and starts 60 seconds immediately. Privately choose any one of the four prompts; reading uses your time.

04 /

Give clues

Act silently: no talking, singing, humming, mouthing or spelling. Bol Bachchan allows talking within the scene, but no describing the answer or saying printed words.

05 /

Guess or skip

Only your teammates guess; opponents watch. Name the answer; for songs, a recognizable sung line also counts. To skip a card, discard it and draw again with the same die, people and prop; the timer keeps running.

06 /

Score the turn

Correct in time: keep the card for 1 point and end the turn. Time up: no point, no steal. Performer says the answer: discard, lose 1 point and end the turn.

07 /

Finish fairly

Play until everyone has rolled at least once, with equal team turns. Most cards minus penalties wins. Tied? Take one extra turn per team until one leads.

MATCH YOUR ROLL

Your die · a quick visual guide

Hum Saath Saath Hai

One teammate guesses. Everyone else on your team acts.

Jodi #1

Two teammates act. The rest of your team guesses.

Hera Pheri

Act yourself or choose a teammate to act instead.

Kala Chashma

Read the prompt, then close your eyes and act.

Lootera

Choose a prop before looking at the card.

Bol Bachchan

Act and talk. Don’t describe the answer or say printed words.

COMPLETE TEAM MODE RULES

Full Rules

Everything you need: set up, taking a turn, all six die faces, giving clues, accepted answers, skipping, scoring and winning.

Team Mode — set up

Split into two teams of at least three. Put the deck and die within reach. Set a phone timer to 60 seconds and place it where everyone can see the countdown. The player performing flips the card and starts the timer immediately; reading the card is part of the 60 seconds.

Pick a team to go first. Take turns between teams, with a different person rolling the die each time their team plays. Everyone on your team should roll once before anyone rolls again. When it’s your turn, roll the die before looking at a card.

Team Mode — your turn

  1. Roll. Roll the die before looking at a card.
  2. Select. Choose your partner, guesser or prop as directed by the die, before looking at the card. For Hera Pheri, decide whether to act yourself or choose a teammate before seeing the card. Get everyone who will perform into place before flipping the card.
  3. Flip and start. The player performing flips the card and starts the 60-second phone timer immediately.
  4. Read. Only the performers read the card and choose any one of its four prompts, while the timer runs. Under Hum Saath Saath Hai, keep it hidden from the chosen guesser. On Kala Chashma, read before closing your eyes.
  5. Perform. Act while the designated teammates guess. Choosing people or a prop happens before the timer; reading and acting use your 60 seconds.

Keep the phone where everyone can see the countdown, and keep the card hidden from the guessers.

Team Mode — giving clues

Performers must not talk, sing, hum, mouth words or spell out letters. Bol Bachchan is the talking exception: you can talk while acting, but must still follow its restrictions below. Guessers can say or sing their answers.

Don’t announce the category, language or number of words before starting. Once the 60-second timer begins, you can use gestures to indicate “movie,” “song” or the number of words. These clues are part of your performance and use your acting time.

You can act out a song or scene from a movie to help your team guess its title. They still need to name the answer on the card. For example, Chaiyya Chaiyya movements can clue Dil Se, but guessing “Chaiyya Chaiyya” alone would not count for a Dil Se card.

Team Mode — the die

SEE THE DIE IN ACTION

Visual guide

Playing Cricket — original Dramebaazi card

Read the instruction, then see it acted out using Playing Cricket. Only the performers see the card; the designated teammates guess and opponents watch.

Hum Saath Saath Hai — everyone acts for one guesser

Before drawing, choose one teammate to guess. Everyone else on your team comes up to act with you. Read the card together, keeping it hidden from the chosen guesser.

Choose one teammate to guess before seeing the card. Everyone else on your team acts. For Playing Cricket, three actors mime a batter, a bowler and a fielder further away ready to catch. This picture shows four teammates; with a team of three, two people act and one guesses. The opposing team watches without helping the guesser.
Choose one teammate to guess before seeing the card. Everyone else on your team acts. For Playing Cricket, three actors mime a batter, a bowler and a fielder further away ready to catch. This picture shows four teammates; with a team of three, two people act and one guesses. The opposing team watches without helping the guesser.

Jodi #1 — two act, your teammate guesses

Before drawing, choose one teammate to come up and act with you. Read the card together, keeping it hidden from the rest of your team, who will guess.

Choose your partner before seeing the card. For Playing Cricket, one teammate mimes batting and the other bowling. At least one other teammate guesses; the opposing team watches.
Choose your partner before seeing the card. For Playing Cricket, one teammate mimes batting and the other bowling. At least one other teammate guesses; the opposing team watches.

Hera Pheri — act yourself or choose a teammate to act instead

Act yourself, or sit this turn out and choose a teammate to act instead. Decide before looking at a card. Only the performer reads the card; if you choose a teammate, you can guess.

Act yourself, or choose a teammate to act instead, before looking at a card. For Playing Cricket, the performer mimes batting with an imaginary bat. Only the performer reads the card; if you choose a teammate, you can guess.
Act yourself, or choose a teammate to act instead, before looking at a card. For Playing Cricket, the performer mimes batting with an imaginary bat. Only the performer reads the card; if you choose a teammate, you can guess.

Kala Chashma — read the prompt, then close your eyes

Read the card, then act with your eyes closed. Keep the performance safe. Use ordinary charades if closing your eyes is unsafe or uncomfortable.

Play comfortably: If you don’t feel safe doing this, play it as a regular turn with your eyes open.

Read the prompt first, then close your eyes and act. For Playing Cricket, mime catching an imaginary ball with cupped hands. Keep your eyes closed; no blindfold or actual ball is needed.
Read the prompt first, then close your eyes and act. For Playing Cricket, mime catching an imaginary ball with cupped hands. Keep your eyes closed; no blindfold or actual ball is needed.

Lootera — choose a prop

Choose one safe nearby prop before drawing. Make it part of your performance: it can represent anything you imagine. No swapping after seeing the prompt. It does not have to be used for every second of the turn.

Choose the remote before seeing the card. For Playing Cricket, hold it with both hands low in front of your knee and mime a straight defensive batting shot. Keep the same prop for the turn.
Choose the remote before seeing the card. For Playing Cricket, hold it with both hands low in front of your knee and mime a straight defensive batting shot. Keep the same prop for the turn.

Bol Bachchan — act and speak within the scene

Act out the card. You can talk while acting, but don’t explain what the answer is or say any words printed on the card. This applies to all four prompts on the card, not only the one you choose.

For Playing Cricket, mime the follow-through after hitting an imaginary ball, look up and say, “I hope it’s a 6”. Speak within the scene without naming or describing the answer.
For Playing Cricket, mime the follow-through after hitting an imaginary ball, look up and say, “I hope it’s a 6”. Speak within the scene without naming or describing the answer.

Bol Bachchan example: Playing Cricket

  • Allowed: mime hitting the ball, look up and say, “I hope it’s a 6”
  • Not allowed: “It’s a sport with a bat and ball.”
  • Not allowed: “I’m playing cricket.”

Team Mode — what counts as an answer

  • Songs: name the song or sing a recognizable line. The movie name alone doesn’t count.
  • Movies, characters and people: give the name. Recognizable pronunciation is fine.
  • Actions, objects and situations: your team doesn’t need the exact words—as long as their answer means the same thing. For example, “Batting in cricket” can count for “Playing Cricket.”

Team Mode — skipping and discarding

Accidentally show the card to a guesser? Discard it and draw the next card. Keep the same die result, performers, guesser and prop—the timer keeps running.

Don’t know a prompt? You can skip. Put the card in a separate discard pile and draw another. Keep the same die result, performers, guesser and prop—the timer keeps running. On Kala Chashma, read the new card before closing your eyes again.

If time runs out without a correct guess, put that card in the discard pile too.

Team Mode — scoring

If time runs out, nobody scores. There are no steals. The other team takes its turn next.

A performer says the answer aloud? The turn ends immediately. Discard the card and deduct one point from the performing team. This also applies to Bol Bachchan.

Keep a tally of penalties alongside your won cards. Your score is the number of cards won minus penalty points.

Team Mode — winning

Most points after equal turns wins.

Keep playing until everyone has had at least one turn rolling the die. You can continue for more rounds if you want. When the group agrees to finish, give both teams an equal number of turns before counting the cards. If teams are uneven, players on the smaller team take extra turns as needed, continuing their rotation.

The team with the highest score wins: cards won minus penalty points.

Tied? Take one extra turn per team, then compare scores. Repeat in pairs of turns until one team finishes ahead.

CASUAL OPTION · NO DIE

All Play — classic charades

Split into teams or have one person act and everyone else guess. No die needed.

One person acts. Their teammates guess while the other team watches quietly. No die.
One person acts. Their teammates guess while the other team watches quietly. No die.
  1. Take turns being the performer. Only the performer sees the card and chooses a prompt.
  2. Act silently, just like normal charades.
  3. Playing together? Everyone else guesses. Playing in teams? Your teammates guess while the other team watches; alternate team turns.

Keep it casual: Take turns and play for as long as your group wants. This option has no set score or winning condition; the 60-second turns, points and finishing rules below belong to Team Mode.

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