Make two teams
At least three people per team. Alternate turns; everyone rolls before anyone rolls again.
How to play
Not your usual charades.
Team Mode: 6+ players · two teams · 60 seconds · phone timer needed
All Play: classic charades · teams optional · no die


Find what you need
Main way to play
Two teams of 3+ · Phone timer needed: 60 seconds
Then choose any people or prop required. Only after that: flip the card and start your 60-second phone timer.

At least three people per team. Alternate turns; everyone rolls before anyone rolls again.
Roll before seeing a card. Check your die result in the quick guide below. Choose any partner, guesser or prop first.
The performer flips the card and starts 60 seconds immediately. Privately choose any one of the four prompts; reading uses your time.
Act silently: no talking, singing, humming, mouthing or spelling. Bol Bachchan allows talking within the scene, but no describing the answer or saying printed words.
Only your teammates guess; opponents watch. Name the answer; for songs, a recognizable sung line also counts. To skip a card, discard it and draw again with the same die, people and prop; the timer keeps running.
Correct in time: keep the card for 1 point and end the turn. Time up: no point, no steal. Performer says the answer: discard, lose 1 point and end the turn.
Play until everyone has rolled at least once, with equal team turns. Most cards minus penalties wins. Tied? Take one extra turn per team until one leads.
MATCH YOUR ROLL
One teammate guesses. Everyone else on your team acts.
Two teammates act. The rest of your team guesses.
Act yourself or choose a teammate to act instead.
Read the prompt, then close your eyes and act.
Choose a prop before looking at the card.
Act and talk. Don’t describe the answer or say printed words.
COMPLETE TEAM MODE RULES
Everything you need: set up, taking a turn, all six die faces, giving clues, accepted answers, skipping, scoring and winning.
Split into two teams of at least three. Put the deck and die within reach. Set a phone timer to 60 seconds and place it where everyone can see the countdown. The player performing flips the card and starts the timer immediately; reading the card is part of the 60 seconds.
Pick a team to go first. Take turns between teams, with a different person rolling the die each time their team plays. Everyone on your team should roll once before anyone rolls again. When it’s your turn, roll the die before looking at a card.
Keep the phone where everyone can see the countdown, and keep the card hidden from the guessers.
Performers must not talk, sing, hum, mouth words or spell out letters. Bol Bachchan is the talking exception: you can talk while acting, but must still follow its restrictions below. Guessers can say or sing their answers.
Don’t announce the category, language or number of words before starting. Once the 60-second timer begins, you can use gestures to indicate “movie,” “song” or the number of words. These clues are part of your performance and use your acting time.
You can act out a song or scene from a movie to help your team guess its title. They still need to name the answer on the card. For example, Chaiyya Chaiyya movements can clue Dil Se, but guessing “Chaiyya Chaiyya” alone would not count for a Dil Se card.
SEE THE DIE IN ACTION

Read the instruction, then see it acted out using Playing Cricket. Only the performers see the card; the designated teammates guess and opponents watch.
Before drawing, choose one teammate to guess. Everyone else on your team comes up to act with you. Read the card together, keeping it hidden from the chosen guesser.

Before drawing, choose one teammate to come up and act with you. Read the card together, keeping it hidden from the rest of your team, who will guess.

Act yourself, or sit this turn out and choose a teammate to act instead. Decide before looking at a card. Only the performer reads the card; if you choose a teammate, you can guess.

Read the card, then act with your eyes closed. Keep the performance safe. Use ordinary charades if closing your eyes is unsafe or uncomfortable.
Play comfortably: If you don’t feel safe doing this, play it as a regular turn with your eyes open.

Choose one safe nearby prop before drawing. Make it part of your performance: it can represent anything you imagine. No swapping after seeing the prompt. It does not have to be used for every second of the turn.

Act out the card. You can talk while acting, but don’t explain what the answer is or say any words printed on the card. This applies to all four prompts on the card, not only the one you choose.

Bol Bachchan example: Playing Cricket
Accidentally show the card to a guesser? Discard it and draw the next card. Keep the same die result, performers, guesser and prop—the timer keeps running.
Don’t know a prompt? You can skip. Put the card in a separate discard pile and draw another. Keep the same die result, performers, guesser and prop—the timer keeps running. On Kala Chashma, read the new card before closing your eyes again.
If time runs out without a correct guess, put that card in the discard pile too.
If time runs out, nobody scores. There are no steals. The other team takes its turn next.
A performer says the answer aloud? The turn ends immediately. Discard the card and deduct one point from the performing team. This also applies to Bol Bachchan.
Keep a tally of penalties alongside your won cards. Your score is the number of cards won minus penalty points.
Keep playing until everyone has had at least one turn rolling the die. You can continue for more rounds if you want. When the group agrees to finish, give both teams an equal number of turns before counting the cards. If teams are uneven, players on the smaller team take extra turns as needed, continuing their rotation.
The team with the highest score wins: cards won minus penalty points.
Tied? Take one extra turn per team, then compare scores. Repeat in pairs of turns until one team finishes ahead.
CASUAL OPTION · NO DIE
Split into teams or have one person act and everyone else guess. No die needed.

Keep it casual: Take turns and play for as long as your group wants. This option has no set score or winning condition; the 60-second turns, points and finishing rules below belong to Team Mode.