Make two teams
At least two players per team. Choose an opposing clue-checker and a phone-timer operator.
Desi Chaat Pack
Desi Chaat · Describe. Guess. Translate.
Two teams · 60 seconds + 10 seconds

Find what you need
At least two players per team. Choose an opposing clue-checker and a phone-timer operator.
Help your team guess the main word without saying the four words underneath.
Correct +1. Skip −1. Rule break −1; the opposing checker calls it verbally.
Use the last correctly guessed card. Each accepted translation earns +1.
Who does what?
Use a phone timer and verbal checks. No physical bell or sand timer is needed. The printed symbol—not the kind of word—decides whether acting or singing is allowed.
For the prompt you are playing, the main word or title is what your team must guess. The four words below it are the don't-say words. They are restrictions for the clue-giver, not suggested clues to read aloud.
Use the actual printed symbol to decide whether acting or singing is allowed. Do not infer permission just because you recognize a title or dialogue.
| Main word or title | Four don’t-say words | Symbol recorded in deck |
|---|---|---|
| MURUKU | SPIRAL · CRUNCHY · DEEPAVALI · FOOD | — |
| CHENNAI SUPER KINGS | CRICKET · PLAY · IPL · YELLOW | — |
| GOLU | NAVARATHRI · DOLL · CLAY · TIER | — |
The clue-giver cannot:
If a guessing teammate says a don't-say word, the clue-giver may then use that one word. It earns no point and costs no point. The main word and other restrictions remain in place.
Apply these only when the corresponding symbol appears on the printed prompt:
| Symbol | What it allows |
|---|---|
| Movie / Movie Time! | Act and gesture to help the team guess the title. |
| Song / Sing the Song! | Sing and dance as clues, but do not say words printed on the card. |
| Dialogue / Be Filmy! | Act and gesture to help the team guess the dialogue or saying. |
No symbol, no acting. The usual word restrictions still apply when a symbol allows a performance clue. A symbol category listed here is not a claim that every pack contains all three symbols; follow this pack's actual cards.
The Language Gurus must agree on disputed translations; they can check a reference if needed. If they cannot agree, use another card. If the team guessed no prompts correctly, there is no translation round that turn.
For this pack, use words from its actual cards. Do not invent translations of proper names, song titles, or movie titles; the other words on the card can also be translated.
| What happened | Points |
|---|---|
| Team guesses the main word or title | +1 |
| Clue-giver skips | −1 |
| Checker identifies a rule break | −1 |
| Correct translation | +1 each |
Record the turn's total. The other team then chooses a clue-giver, and the team that just played supplies the checker and timer operator. Rotate clue-givers so teammates get turns.
Play the agreed number of turns, giving both teams an equal number. The team with the most points wins.
For a tie, each team chooses a player for one final turn under the same rules.
One person gives clues and the other guesses. Follow the word restrictions, swap roles, and do not keep a competitive score. There is no independent checker in this casual variation.