Line up
Use the same number of players in each team’s line. Everyone faces away from the starter.
How to play
Dance it. Pass it. Guess it.
6+ players · two teams · no timer


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Use the same number of players in each team’s line. Everyone faces away from the starter.
The starter reads the hidden song card and makes lyric-inspired gestures.
Tap the next player. Show your moves at most three times, then step aside.
The final player performs the received moves to the room, then gets one guess.
Who does what?


The starter reads the card. Everyone else faces away until tapped.
Put the card face down. Tap the next player, then show your invented moves—at most three times.
That player taps the next person and shows their version. Finished players step aside; anyone still waiting faces away.
The final player performs the received moves to the room, then makes one song guess.
Example song: Bole Chudiyan. Point to your wrist and mime jingling bangles.
No speaking, singing, humming or mouthing clues. Reveal the starter’s original moves only after the final guess.
One team plays while the other watches. Choose someone from the watching team to look at the card and check the final answer.
The playing team stands in a line, all facing the same direction, with the starter at the back.
Everyone else faces away from the starter and turns around only when tapped on the shoulder. No peeking!
The starter draws a card and reads it privately. Use the song lyrics to think of movements; the English translation can help.
Put the card face down, then tap the next player’s shoulder. When they turn around, show your clue using movements, dance and expressions.
Up to three demonstrations per handoff. Show the move once. If the person watching needs another look, they can gesture for a repeat. You can make the movements clearer on repeats; you don’t have to use all three.
No talking, singing, humming or mouthing words while giving clues.
Step aside without helping. The person who watched taps the next player and shows their version of the clue—up to three times.
They can copy what they saw or invent their own movements if they think they know the song. Keep going down the line. Anyone still waiting faces away until tapped.
The final player faces the room and performs the movements they received before guessing.
They get one guess: say the song title or sing a recognisable line. Naming only the movie doesn’t count. If they don’t know, they say so and the turn ends.
Spectators can laugh and react, but must not give hints, shout answers or demonstrate movements.
If a spectator gives away a clue or answer, stop the turn and let the playing team start again with a new card.
If a relay player gives a verbal clue or shows the card to another relay player, the turn ends with no point. Singing is allowed only when the final player gives their answer.
Try using the English translation to think of actions.
If the starter still can’t think of anything, they can end the turn. Reveal the card, award no point and let the other team play.
Reveal the card. The starter can show their original moves so everyone can see how they changed along the way!
The other team takes its turn with a new card.
Rotate positions between turns so different people get to start and make the final guess.
Play until everyone has been the starter once. If one team has fewer people, repeat starters as needed so both teams receive the same total number of turns.
The team with the most points wins!
If the scores are tied, share the win—or play an extra turn each to try to break the tie. Both teams must always receive an equal number of turns.
Choose a space where everyone can move comfortably and safely. There’s no need for lifts, jumps or difficult dance moves.